Pierre_Webpage

Pierre Grage is a senior visual effects professional with a Bachelor of Science degree in Economics with specialisation in Computer Science. Pierre’s specialisation in digital special effects for feature films has enabled him to live and work across Europe, New Zealand, Australia and South East Asia. He has worked on numerous features films, TV series, commercials and computer games. Pierre has held various positions with leading visual effects houses, including Industrial Light & Magic, Weta Digital, Double Negative and Animal Logic. In 2015, after a decade worth of research he published  his highly praised book “Inside VFX”. For the first time, Pierre’s book covers in great detail and in easy accessible language the business of visual effects. In addition, he leads his readers through the hidden jungle of economics of creating feature films.

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Pacific Rim

Post Production: Industrial Light & Magic / Lucasfilm

Production Year: 2012-2013
Occupation: Effects Technical Director
Software: Houdini 12, Maya 2012, Nuke 6, Renderman

Working Tasks:

  • Building Destruction
  • Snow Look Development & Snow Sprite Particle Rig
  • Snow Simulations & Rendering
  • Rain Simulations & Rendering
  • Flare Gun Fluid Simulation & Rendering
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Sucker Punch

Post Production: Animal Logic

Production Year: 2010
Occupation: Senior Effects Technical Director
Software: Maya 2008, Nuke 6, Renderman, Maya Man (inhouse Renderman Bridge)

Working Tasks:

  • Smoke Tendrils Look Development, Simulation and Rendering
  • Tracer, Sparks & Tracer Smoke Effects Rig Development
  • Dragon Crash Sequence Effects Look Development
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Avatar

Post Production: Weta Digital

Production Year: 2009
Occupation: Effects Technical Director
Software: Maya 2008, Shake 4.1, Renderman, Xpalette (inhouse Renderman Bridge)

Working Tasks:

  • Sequence Effects Lead
  • Simulation & rendering of large scale fire, smoke, explosions and Rigid Body Destruction Shots
  • R&D work for tree and plant interaction /destruction
  • Development of a Renderman spark shader and spark instancer for a inhouse particle system
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The Lovely Bones

Post Production: Weta Digital

Production Year: 2008-2009
Occupation: Effects Technical Director
Software: Maya 2008, Shake 4.1, Renderman, Solid (inhouse Renderman Bridge)

Working Tasks:

  • Destruction and particle R&D for the gazebo destruction sequence.
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The Day The Earth Stood Still

Post Production: Weta Digital

Production Year: 2008
Occupation: Effects Technical Director
Software: Maya 8, Shake 4.1, Renderman, Solid (inhouse Renderman Bridge)

Working Tasks:

  • Particle Swarm Look Development
  • Simulation and rendering work for two of the movies biggest sequences (Truck and Stadium Shots)
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Flight Before Christmas

Post Production: Visual Distracions

Production Year: 2007
Occupation: Effects Technical Director
Software: Maya 8.5, Renderman

Working Tasks:

  • Effects Look Development & Research
  • Effects Simulation for Destruction and Snow Effects
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10.000 BC

Post Production: Double Negative

Production Year: 2007
Occupation: Effects Technical Director
Software: Maya 8 – 8.5, Renderman, Shake 4.1, REX (in-house Renderman bridge)

Working Tasks:

  • Research and look development of environment FX for the Terror Bird sequence
  • Shot work for the Terror Bird Sequence (bamboo, leaves, trees, ferns)
  • Research and Look Development of riverbanks for the Nile River (grass, straw, reeds, palm trees) 
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Harry Potter and the Order of the Phoenix

Postproduction Company: Double Negative

Production Year: 2007

Occupation: Effects Technical Director
Software: Maya 8 – 8.5, Houdini 9.1, Renderman, Shake 4.1, REX (in-house Renderman bridge), DNB (in-house volumetric renderer)

Working Tasks:

  • Close-up Death Eater Shots: Look Development
  • Fluid & Houdini Particle Simulations, Lighting & Rendering
  • Pre- Compositing
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Neger, Neger Schornsteinfeger

Post Production: TVT Post

Production Year: 2005
Occupation: Compositor
Software: Shake 4.1

Working Tasks:

  • Compositing and tracking
  • Rendering and lighting of a photo-real digital train
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Tsunami – Terror in der Nordsee

Post Production: Elektrofilm

Production Year: 2005
Occupation: Effects Technical Director
Software: Maya 4.5, Shake 2.5

Working Tasks:

  • Research and development of foam particle effects for a big wave
  • Water explosions
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Back To Gaya

Post Production: Ambient Entertainment

Production Year: 2002-2004
Occupation: Effects Technical Director
Software: Maya 4.0 – 4.5, Shake 2.5

Working Tasks:

  • Effects development and research for more than 100 Shots containing water, waterfalls, fire, explosions, destruction shots and smoke
  • Pre-compositing of all FX Layers for final compositing
  • Rendering and lighting of the vortex sequence 
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Pizza Connection 2 (Pizza Tycoon 2)

Production Company: Software 2000

Production Year: 2000
Occupation: 3D Artist
Software: Maya 2.0

Working Tasks:

  • Modeling, rendering and texturing of in-game assets